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Peter Pig Catalogue
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Range 2 "Civil War Battles"
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Tom Ballou has sent in these pictures of Union infantry with head conversions. They are 79th New Yorkers with the Scots head on! Thanks Tom |
Notes on the new Peter Pig Figures.
As the new packs are introduced customers will notice some new words
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Forage Cap.
This is the kepi style cap which has a
flat top that falls forward. This is mainly used by Union troops.
Kepi.
This is a tailored cap with a depressed
centre/top.
Marching poses are suitable for the right shoulder arms. This is the
pose adopted by the second rank during a charge/advance.
Each of the figures in range 2 is designed to reward painting as well as making painting easy. In addition the figures are designed to be tough enough for most wargamers so that the figures will still be unbent after many years handling!
This range probably contains all the troops
you will need for fighting the battles of the ACW in 15mm.
Each pack has a variety of positions in it.
| http://www.fat-wally.com/CollUnionACW.html Figures by Kev Lowth...thanks | |||||
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Rules |
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They share a similar skeleton to Bloody Barons .Click
Here for Description
£16
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| These boxed sets include the troops, bases, flags and markers you need to get in to CWB. The army in the boxed set is the normal 2 division type needed for a standard CWB game. The contents are not negotiable. |
| B0201 Union army Add to Basket |
| B0202 Confederate army Add to Basket |
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Flags |
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| These flags are printed on fine quality
paper by "The Square" flags. They are not self adhesive so
that you can now put some glue on and slide the paper around
a bit so that it lines up perfectly. We suggest either PVA
or Bostick type adhesives. Each pack costs £3 and contains 4 sheets. Sheet1 is for divisional and corps command (Generic
types so that you are not restricted ). |
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| Flag Sheet 1. UNION £3 Add to Basket |
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Flag Sheet 2. CONFEDERATE £3 Add to Basket |
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Rafal
from Poland has come up tops with these fine chaps!! Thank you Rafal
All basic packs have either 8x 15mm infantry(3 poses) or 4 cavalry figures(2 poses) .
Artillery and vehicles etc are priced singly , ie one per pack.
| 1. Union in hat and
frock coat advancing.
Suitable for Iron Brigade Add to Basket |
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2. Union command in
hat. Add to Basket |
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3. Union in forage
cap Advancing Add to Basket |
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| 5. Union in forage
cap charging. Add to Basket |
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7. Union in forage cap marching. Add to Basket |
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9. Union in forage
cap standing firing Add to Basket |
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| 11. Union command
in forage cap kneeling Add to Basket |
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13. Zouave in fez
firing Add to Basket |
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14.Zouave in turban
charging Add to Basket |
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| 15. Union
dismounted cavalry hat firing Add to Basket |
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16. Union
dismounted cavalry . Forage cap advancing. Add to Basket |
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17. Union
dismounted cavalry command
Add to Basket |
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| Mounted cavalry are all re-made. | |||||
| 21.Union f/cap
command standing Add to Basket |
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23.Dead bodies in kepi Add to Basket |
34.Sherman,Grant,Sheridan mounted Add to Basket |
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| 37. Black troops
advancing forage cap Add to Basket |
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38.Union loading in
forage cap Add to Basket |
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40.Union advancing
in forage cap, no bayonet fixed. Add to Basket |
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| 43. Zouaves in kepi
marching Add to Basket |
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44. Zouave command Add to Basket |
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47. Union infantry
with hat and repeating rifles. Add to Basket |
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| 48. Union in f/cap
+blanket roll advancing. Add to Basket |
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49.Union empty horses(6)
with horse holders(2) Add to Basket |
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51.Union mounted
divisional and corps generals Add to Basket |
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| 61. Berdan's
sharpshooters firing, kepi, frock coat Add to Basket |
63. Union NCOs
pushing and shouting Add to Basket |
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66.Black infantry
firing Add to Basket |
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| 68.Union command
f/cap advancing Add to Basket |
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72. Backpack +
forage cap advancing Add to Basket |
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82. Union General's
ADC and standard. Add to Basket |
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| 83. Union Forage
Cap, Kneeling firing. Add to Basket |
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84. Union F/cap
advancing tatty/barefoot. Add to Basket |
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85. Union infantry
prone forage cap Add to Basket. |
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| 107. Union cavalry
carbines (forage cap) Add to Basket |
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108. Union cavalry
sabres (forage cap) Add to Basket |
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109. Union cavalry
officers (forage cap) Add to Basket |
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| 110. Union cavalry
standards and bugles (forage cap) Add to Basket |
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111. Union cavalry in
brimmed hat and carbines Add to Basket |
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Confederate |
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| 4.Confederate hat
advancing Add to Basket |
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6.Confederatehat
charging
Add to Basket |
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8.Confederate hat
marching Add to Basket |
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| 10.Confederate hat
firing Add to Basket |
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12. Confederate hat command
charging
Add to Basket |
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18. Confederate
dismounted cavalry. Kepi.Advancing Add to Basket |
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| 19.Confederate
dismounted cavalry shotgun. Add to Basket |
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20.Confederate
dismounted cavalry command. Add to Basket |
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22.Hat command
standing
Add to Basket |
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| 35. Lee,Jackson,Stuart
mounted Add to Basket |
36.Straw boater zouaves firing Add to Basket |
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39. Confederate loading
hat Add to Basket |
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| 50. Confederate
horse holders(2) with horses(6) Add to Basket |
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52. Confederate
mounted Corps/divisional
commanders Add to Basket |
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59.Barefoot rebs
advancing (hat) Add to Basket |
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| 62.NCOs /Buglers Hat Add to Basket |
64.Dead,hat Add to Basket |
67. Confederates
advancing in battle shirt and hat Add to Basket |
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| 69. Hat command
advancing
Add to Basket |
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73.Backpack + hat
advancing Add to Basket |
80. Confederate
kneeling firing in kepi.
Add to Basket |
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| 81. Confederate
marching in kepi.
Add to Basket |
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86. Confederate
kepi advancing Add to Basket |
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87. Confederate
kepi Command standing Add to Basket |
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| 88. Confederate
kepi standing firing Add to Basket |
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89. Confederate
mounted ADC and standards Add to Basket |
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90. Confederate
with blanket roll and hat advancing Add to Basket |
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| 91. Confederate
command kepi Advancing Add to Basket |
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96. Confederate
kepi and blanket roll advancing Add to Basket |
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97. Confederates in frock coat and hat firing Add to Basket |
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| 98. Confederates in hat, kneeling firing. Add to Basket |
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99. Confederate
dismounted cav in hat firing Add to Basket |
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100. Confederate cavalry with carbine Add to Basket |
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| 101. Confederate cavalry with sabre Add to Basket |
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102. Confederate cavalry officers Add to Basket |
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103. Confederate cavalry standards and
bugles Add to Basket |
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| 104. Confederate cavalry
with shotguns Add to Basket |
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Items for Both Sides |
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| 27. Naval Gun Crew Add to Basket |
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29. 11" Dahlgren Naval Gun Add to Basket |
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28. Civilians Add to Basket |
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| 60. Infantry being
rude Painted by Scott MacPhee, Coeur d'Alene. Thanks Scott, nice brush! Add to Basket |
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65. Infantry Reading
Add to Basket |
71.Infantry advancing in civilian hats Add to Basket |
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Paint by Jase at "The Bunker"
07891541889 Ring him for details and prices
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Artillery |
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Check out the guns, they have the proper number of spokes (14) anything else is just wrong! Peter Pig gun crews have four poses. This makes it easy to man 2 guns using one pack of figures. Gun packs contain 2 guns. |
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| 24. Union gun crew
forage cap firing Add to Basket |
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25. Confederate gun crew
kepi firing Add to Basket |
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26. Gun1. Confederate 12pdr or Union /reb 3" rifles (They look the same) x2 Add to Basket |
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| 32. Confederate 4 Horse Limber £4 Add to Basket |
33. Union 4 Horse Limber £4 Add to Basket |
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41. Gun 2. Union
12pdr x 2 Add to Basket |
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| 42. 2 x Destroyed guns Add to Basket |
45. Union 2 horse limber £3 Add to Basket |
46. Confederate 2 Horse limber. £3 Add to Basket |
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| 53. Union Gun crew
hat loading Add to Basket |
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54. Confederate gun crew loading.Kepi Add to Basket |
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70. Caissons x2 (you need a limber to tow this) Add to Basket |
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| 93.Gun3. 6pdr Light
Gun x2 Add to Basket |
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94.Gun 4. 10pdr
rifled gun (Parrott)(Union) x2 Add to Basket |
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95. Gun 5. 10pdr
James Rifled gun (union) x2 Add to Basket |
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Markers |
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| Civil War Battles (Rules) Uses markers instead of
record keeping to note the status of a unit. These packs each
contain three poses (8 pieces). They are suitable for other rule systems and as figures to be mixed in with normal bases. |
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| 74. Extra ammunition
figures/Markers
Add to Basket |
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75. Low on ammunition
figures/Markers Add to Basket |
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76. Disordered Markers Confederate Add to Basket |
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| 77. Disordered Markers Union. Add to Basket |
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78. Musket casualty
markers. Add to Basket |
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79.Artillery casualty
markers Add to Basket |
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| 92. Damaged Battery Markers (x4) Add to Basket |
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ACW Buildings |
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| This is a small
range of ACW buildings to suit 15mm wargames. The buildings are solid resin and are probably best painted by using a darker undercoat, lots of dry brushing and some ink! Also available in Range 21 with fences, gravestones, water troughs and walls etc. |
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| 21073. Small farmhouse £5 Add to Basket |
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21074. Church £6 Add to Basket |
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21075. Large farmhouse £8 Add to Basket |
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| 21076. Outbuildings £3 Add to Basket |
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Click here to return to Peter Pig PP home page
See this! Oficina Atlántica Juegos
[oficina@atlanticajuegos.com] This by their painting
service!
These Pictures all all from the collection of Fermin Munoz Sanchez
of Spain . They are SUPERB!" He has a painting service
http://www.personales.com/espana/cadiz/Miniaturas
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Accessories |
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| XX001 3 x 3 cm Bases (Square) These are used for the majority of Peter Pig rule Systems. Usually infantry 40 Bases in a pack. £3.25 Add to Basket |
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XX002 3x 4 cm Bases (rectangular) Usually used for cavalry and Equipment. 40 Bases Per pack. £3.25 Add to Basket |
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XX003 4 x 4 cm Bases (Square) 10 Bases per pack These are usually used for guns and £1.50 Add to Basket |
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| XX004 Pair of Choice Dice 2 faces "I choose" 4 Faces Blank. Used when a player wishes to choose the location of the casualties inflicted. Used in most Peter Pig rules. £1.50 per Pair Add to Basket |
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£6 Piggy Dice. Bag of 20. Choose Colour Yellow Add to Basket Blue Add to Basket Orange Add to Basket Ivory Add to Basket Purple Add to Basket Green Add to Basket 16mm dice. Peter Pig first produced these dice with piggy head on the 6 (instead of the traditional 1) about 5 years ago(2003). Another innovation from Peter Pig. |
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| Battle Clock £4.50 (XX020) To record the game countdown. Goes from 0 to 21. Most Peter Pig games use a 21 point countdown. Diameter 3" (7.5cm) |
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Battle Report by Dan Gurule and Matt Vigil CWB - Cedar Run Photography: Dan Gurule Figures and Table: Matt Vigil
Matt again put on another well laid out CWB scenario this last
weekend. This time I (Dan) was the defending Union Force. Let me
provide a high level battle report and post some pictures of the
battle. I finally remembered my camera, see pictures posted at CWB –
Cedar Run.
If you look at the scenario you will see that the Yanks have control
of the 3 hills on one side of the battle. Two of those being
Objectives. My Regular Brigade took their positions on the right
covering the hill and Road. My mixed Raw and Regulars took the
centre. With raw troops in the centre I attached some batteries to
toughen them up if assaulted.
I can tell you right off, as the defender I was rolling horribly for
the Battle Clock (the game lasts for 21 points.
The defender deducts a D6 from this total each turn).
One's and two's were the norm. On the 5th turn I was at 16 points
with game ending at 18. Slow death. Needless to say his
reinforcements were all coming on and they got close enough to
assault my whole line. The only saving Grace I had for victory
points was that I took my Two Cavalry stands and ran them up the
Rebel right around the gun line they established. That was my Union
Highlight.
Anyway let me give you some other highlights and I think the
pictures will tell the story a little better then my narrative.
Turn 1 – The Reb attack begins all along the
front. At the end of their turn with very high rolls (9+) (
reinforcement units roll 2D6 with modifiers to arrive)
the reinforcements were coming on next turn already. The Yanks
wait with guns ready.
Turn 2 – For the Rebs this could have made things very difficult.
Winder rolled double One's for his move so he pretty much ended up
far from his troops who were advancing smartly.
(Generals move 2 D6 inches per turn before they start motivating)
Of course I couldn't pass up some joking at this point, "leading
from the rear" and all that. But if it wasn't for the determination
dice from his Corp Commander the distance from his troops hindered
his Brigade movement. (Determination dice are
extra dice awarded to a Divisional commander by the corps commander
to allow for re-rolls) Although, his lead Brigade
made a good motivation roll and this turn was able to assault my
troops at the road (it costs extra action
points to carry out a falter test in order to assault).
The assault was stopped during the Falter test, so again not much
action.
During this turn the Yanks decided to advance the regulars in the
center to relieve some pressure on the Yank Right. They were able to
pour some fire into the flank of one of the center Reb Brigades.
Turn 3 – The Rebs continued the attack on the
Yank right but were again repelled. The Rebs ran a column of their
raw brigade through the trees (troops in a 1
base width column ignore any slowing effect of cover but are worse
in morale and fighting) around the Yank right and
started inching their way up the hill.
The only highlight for the Yanks was to rout one of the Reb center
brigades but on the next turn they were also flanked and routed.
Anything to slow them down but rolling the Battle Clock it seemed
that we could only run off seconds. Damn..
Turn 4 – Rebel assault on Union right was overwhelmingly successful.
The left was ready to fall with only a couple of damaged batteries
(each gun model represents a battery)
left.The final tally ended up in a +13 victory for the Rebels which
was an uneventful victory.
At T6 rolling only a one we called the battle. The Union was
defeated.
Great battle. In later turns rolling poorly on
both sides for Action Points really slowed us down. The started at
0945 and ended at 1330. Could have went quicker without me being the
battlefield reporter and taking pictures.
General notes: With the Rebels being on the
attack and wanting to get into "Knife fights" the musket's were not
an issue. My Union guns were blasting away at the Rebs which really
helped slow them a little having to make Morale rolls and having to
hold on failed rolls.