Rules Page

Rules For The Common Man (RFCM)

All of these rules are written with playability and a feel for the period in view as the main criterion.
Most of the rules use ordinary 6 sided dice.
Each set contains new mechanisms and ideas for that period. Some of these rule sets have been in print for up to 20 years.

The rules use consistent basing conventions. Infantry (3 of) are usually on a 3x3 cm square base, Cavalry are usually on a 3x4cm depth base(3 cavalry). 
These bases are tactile and will soon become the norm in rule sets.(??!!)

Most sets have a play sheet as the rear cover. It is worthy of note that it is more difficult to write simple rules that reflect a period in history than to write complex ones. All rules are suitable for multiplayer or club games... and are enjoyable too! Hence the name "RULES FOR THE COMMON MAN"

Rules Policy
RFCM rules are all copyright and owned by Peter Pig. Please do not photocopy the rules as it is piracy. If you need extra playsheets we can supply them at £1 each (laminated).  We need the sales of rules to help support our company. Many dishonest people try to rationalise their piracy by using lame excuses, but that is what they are ,"excuses" (by dishonest people) and deprive us of our hard earned income. It takes many months of team work to create a set of rules. We do rely on honest wargamers to support us and allow us to be able to continue with our rule writing.

"latest stupid quotes from the internet :-"PDFs are free to send therefore rules should be given out free",
"Rule sales create figure sales, therefore rule sets should be free"

 

Number Title of Rule Set Period of Warfare covered

Range No.

Brief description Price Buy Key Associated PDFs
1. "The Men of Company B" Vietnam Company Level 
Range 1 
The US player commands a company of US forces. This includes special forces, marines, MIKE and ARVN. Some armour is allowed. The VC player is hidden and pops up to attack the US. Lots of tactical decisions and good fun too.  £9 Add to Basket
2. Battles in The Age of War. Samurai Battles
of the Sengoku period
Range 24
These are the battles with samurai and ashigaru troops as seen in Ran and Kagemusha. The armies look a lot like the one lead by Tom Cruise in the "Last Samurai".  The rules use the same skeleton as ROF, BB and CWB (see below).
The game is played on a 5 x 3 foot table. Units are motivated, they carry out actions and then you move on to the next unit. The opponent has opportunity shooting and the ability to react to charges etc. Rules include Pre Battle campaign, challenges, victory points, troop point costs and historical battles (6 of)..
£16  
Add to Basket
Army Battle sheet
Card Model Building
3. Abteilung WW2 battle level
Range 8
WW2 Rules for 15mm . Each player has a number of units. each unit is either armour, infantry, support etc. Use of order cards to determine what the army can do each turn, Uses D6. Intended for a 6x4 table size. Loads of new ideas. Easy to play....tactical.  £8 Add to Basket
4. Hey you in the Jail!  Western "Wild West"
Range 15
These rules are set in the "old West" of the USA. The rules are not skirmish but small battles. Which were quite common in the US of the 19th century. There are ten "army" types. Mexicans, Plains Indians, townsfolk, posse, Gunmen, army, workers, cattlemen....  A force will consist of bases with 3 figures on them along with some single figure bases (characters). Played on  6 x 4 table. These rules give a proper "little battle" not a gunfight. 20-100 figs a side £6.00 Add to Basket
             
6. Conquerors and Kings Ancient to Medieval
Range 3
A set of ancient rules based on the square bashing grid system. Loads of new idea. Includes Big battles, mercenaries, artillery, defending towns, flank marches  and some good fun! Games last about 1.5 hours. A square will fight another square and the result will cause casualties, fall backs, routs etc. these rules allow you to set your soldiers up in the formations you like so it looks good. £8 Add to Basket  
7. PBI
"Poor Bloody Infantry"
WW2 Company level
Range 8
A set of WW2   company level rules. The game is played on a 4 foot by 4 foot grid, split into 6" squares. The game uses about 80 figures and a few tanks per side.  We think they are great but then we would say that wouldn't we! there is no measuring as the grid takes care of that. This allows shooting to be directed at a square rather than at "that man there". There a frequent competitions and show games of PBI that you can see. £16

Add to Basket

 

PBI Game in Progress at Historicon 2003....Normandy.

7A.Pair of PBI Playsheets. £1.50 Add to Basket                                                         
PBI "Quick Start" is a VERY cut down PBI. It is intended for beginners and tasters. It is a free download. Click Here
Sheets for playing the full game of PBI. These are for players who own PBI. They can download them for free.

Click Here

Explanation of what PBI is. Click Here
PBI Scenery Generator Click here
8. Pieces of Eight Pirates at sea and on land in the 18th century
Range 18 Range 10
A completely new set of rules.  These rules have got a lot in them.  They take the form of a "campaign in an evening".  The land raids are fought in 15mm on a 3 x 2 foot board. Quick and fun with prisoners, looting, alarms, getting lost etc...
The sea fights are fought using 1/450th scale ships (men are 4mm high). The fights are never even but if you are outgunned in one fight you may be better off in the next!! Rules include photo copiable buildings and play sheets
£9 Add to Basket 
One version of the building from the pieces  of eight rules
9. WAM. War in the Age of Magic Generic Fantasy rules based on Dark Age warfare.
Range 19
Based on conquerors and Kings. Allows big battles with heroes, monsters and mighty kings. Includes battle lists for 12 armies . Dwarves, Elvs, feudal Empire, Desert Empire, Religious Order, Militia uprising, Undead, Orc/goblin, Corsair, Mounted barbarian, Foot barbarian, earth army.  Magic and magical terrain are in the rules too.  Lots of new mechanisms £9 Add to Basket
10. Hammerin' Iron. ACW Ironclads and wooden ships.
Range 7
ACW 1/600th Naval These have become bit of a classic (modest!?)  Movement is carried out by placing hexagons on the desired path. Then just move the boat along. This in NOT played on a hex grid. Peter Pig has reversed the hex grid idea so that the hexagons are placed on the  desired line of movement.  Great for club games . £6.50 Add to Basket Order cards and ship record sheets
11. The Company Rules. Squad Combat Sci Fi
Range 9
Far distant future raids with small number of troops.Sci Fi 15mm squad combat, about 8 figs a side, assaults etc . £4.00 Add to Basket
12. Fighter Combat AD2222 Combat between small fighters (dog-fighting) in the year 2222. Range 12 Very Fast, Very Clever (modest again). By making a very quick turn sequence the speed of play helps pace. Use of templates for movement. Needs about 5 fighters per side. £4.00 Add to Basket  
13. Bayonet and Ideology Spanish Civil War 1936-9
Range 13
Each player commands a company of men from this war.  Anarchists, Moroccans, nationalists, international brigade, Republicans etc. Mainly infantry with some armour and cavalry. Based on PBI systems of squares.  Includes 12 company types and rules for scenario building and victory..   really good. £9 Add to Basket  Click Here for Battle Report
14. Hammerin Iron Land supplement Play ACW land actions in 1/600th
Range 7
(allows land battles to be combined with H Iron)

This rule book can be used with Hammerin Iron so that the land action can interact with the river action. Uses a grid system so that the land battle moves along quickly and gets the boats moving.

£3.00 Add to Basket
15 AK47 Republic 20th Century African small wars
Range 17
Pick up trucks, tanks, RPGs, AK47s etc. 15mm Modern African Wars ,politics, desertion and your own cause! £10 Add to Basket 
16. Square Bashing WW1 1914-18
Range 16
Grand scale rules. Units operate on a grid of 1 foot squares. Casualties and results are against the square. Uses about 15 Battalions a side. No ruler needed. £8 Add to Basket
17 "Storm of Steel " WW1
Range  16
Orders of Battle for WW1 Europe.  By Bernard Ganley.  Absolutely wonderful, big too! Not really a rule set, more a set of army orbats. To be used with square bashing or any other army level WW1 set. £10 Add to Basket
18. Civil War Battles ACW  1861-65
Range 2
The ACW 15mm rules. Great set of rules that flow very nicely. The basic unit is the brigade. Usual unit size is 6 bases. All systems use normal six sided dice. Fought on  6 x 3 table. Pre game campaign, victory points, points for armies. 14 Army organisations included.  These rules are written specifically for ACW and include the aspects that are so specific to that war. £16 Add to Basket

Click Here to download pdf battle sheet

18A. Pair of CWB 15mm Playsheets £1.50 Add to Basket
18B. Pair of CWB 28mm Playsheets £1.50 Add to Basket
19. "Proletariat to Horse" Russian Civil war Battle lists.
Range 16
Square Bashing Orders of Battle  Number 1  (Army lists) (For Russian Civil war) By Bernard Ganley    Explore the red armies, white armies, international armies etc. £9 Add to Basket  
20. AK 47 Supplement. This is a supplementary book for AK47 and not a stand alone rule book. This includes the Africa supplement, the Lebanon supplement and loads of rules for cavalry, artillery, minefields, snipers etc! £6 Add to Basket  
21. Regiment of Foote ECW
Range 20
English Civil War. Includes full game system, campaign, victory conditions et al. £9 Add to Basket Click Here to go to Kevin's Write up of a battle report of Regiment of Foote
22.  Patrols in the Sudan. Sudan Colonial
Range 22
Fighting in the Sudan 1885. The period around Gordon in Khartoum. Dervishes, fuzzy wuzzies, red coats, camels and dangerous patrols.  About 100 figures per side.  Usual 3 x 3cm bases.  Lots of new and innovative systems using D6. fought on a 3x5 table. lots of decisions and fun. £9 Add to Basket 
23.  Bloody Barons. Wars of the Roses
Range 23
This is the first "perfect bound" set published by RFCM. The rules include all the major battles, uniform details and historical details. the rules are 100 pages long!  Lots of excellent and elegant systems. Similar to Regiment of Foote. Pre-game is decided by putting dice into various aspects such as route of march and supplies. There is treachery and loads of other good stuff.  Most people have really enjoyed these. £14 Add to Basket Click Here to Download Playsheet B for Bloody Barons

 

 

 

 

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