15mm figures INFO AK peoples edition CK battles

Peter Pig “The 15 Mill”
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Click here to go to home page All figures and models are supplied unpainted. All standard packs are priced at £5.10 each and generally contain 8 infantry or 4 cavalry figures. WANT TO CHANGE PACK (click here) CONTENTS? What's in my basket?

Accessories  

XX001 3 x 3 cm bases (square)
These are used for the majority of Peter Pig rule systems.   Usually used for infantry.
40 Bases in a pack.   
£4.80

XX002 3x 4 cm bases (rectangular)
Usually used for cavalry and equipment.
40 Bases per pack.   
£4.80

 XX003 4 x 4 cm bases (square)
These are usually used for guns and generals.
10 Bases per pack  £3.50

The famous Piggy Dice £6       Pack  0f 12
Choose colour   All dice are 16mm size.   Piggy on the 6.     

16mm dice. Peter Pig were the first to produce dice with piggy head on the 6 (instead of the traditional 1 in 2003).  Another innovation from Peter Pig. w

Black (xx201)

Dark orange (xx202)

Orange (xx203)

Kawasaki green (xx204)

British racing (dark) green (xx205)

Blitzkrieg (dark) grey (xx206)

Spitfire (light) blue (xx207)  

Mid blue (xx208)

Pink (xx209)  

Ivory (xx210)  

Yellow (xx211)

(XX004) Pair of choice dice
2 faces "I choose" 4 Faces blank.
Used when a player wishes to choose the location of the casualties inflicted. Used in some Peter Pig rules.

   
£1.50 per pair

Peter Pig 15mm figures
Peter Pig is one of the world's leading 15mm figure manufacturers.  We make 6000 different figures and models.  These are distilled into   1800 (15mm) packs. Every range has an associated set of rules. Also, there are related 15mm scenery ranges to accompany the figure ranges.  In these days of wandering measures of sizes into 18mm, 12mm and other sizes close to 15mm; Peter Pig has remained true to the 15mm ideal.  These other sizes are often an attempt by a manufacturer to create a market  for just their peculiar size. It is also used by sculptors who cannot work well with the 15mm size restriction and so need extra size in order to create acceptable sculpts. Peter Pig will continue to do 15mm wargame figures.  We will also constantly return to each range in order to carry out updates and additions.
Thus we have  15mm ranges with longevity and future potential.

AK47 Republic “People’s Edition”

 (AKPE)


Free downloads

Battle sheet  You need to use one of these each game.

Play sheet  This has all you need for most of the game.






          Publication date August 2025

                                      

 Period of Warfare covered
 
War in Africa 1955 to 1990.  
 
Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and
 the less important ones piled into the general mechanisms.

  Scale
 
Each square = 120 metres.
 Each model figure represents 6 real soldiers. Each model vehicle represents 3 real vehicles.

 Game setting
Army versus army defence/attack games.

  Associated Peter Pig range
  Range 17
 
Range 17- AK 47 republic. The PP WW2  range has suitable items too
 
Peter Pig always makes sure that the necessary stuff to play the game is available.
 

 Game scenario generator
  
Players share 36 D6 into 5 scenario categories (no you don’t need 36 D6).
  For each category players roll against each other and one player wins the category by 1,2,3 or 4.
 
This will generate 1,2,3,4 tokens
   Leader (extra action points tokens) , Men (extra ability to assault tokens), Equipment (Better hits tokens), Cause (better morale tokens), Random (various,   including minefield, sirocco, bush fire) .
 Player with higher toekn total wil choose who attacks/defends.

 Game table size
   
5 by 3 feet . Gridded into 6 inch squares.
  
Peter Pig games should fit on a normal living room table.

How much scenery needed
  
6 of  6x12" templates per player. Players do get  choice over scenery piece types. In PP games both players take a full part. No alpha player choosing the   armies, scenery, scenario and victory conditions.  
   
Peter Pig games use templates to represent scenery areas. The trees and houses are indicative, not literal. Players could avoid using templates and just   place appropriate  scenery in squares.

 How many D6 needed
  
15 D6 in total. Typically need 5D6 for shooting and 7 D6 for fights.
  
Piggy games allow a bunch of D6 to be rolled in order to bell curve the outcomes i.e. results group around the norm but extremes are possible.

 Measurement method
 
Grid system. 6" squares. You could measure in multiples of 6" if grids are an anathema?
   
If measuring has to be very accurate, time is wasted and cheating/errors can occur.

 Basing convention
 
Base size is not imperative, because it is a grid system.
  
Peter Pig rules use 3x3 cm bases for most troop types. This size is tactile. has the same frontage when turned and allows figure formations to have depth as  well as width. 3x3 cm bases for 2,3 or 4 figures.

 Typical army composition
   
Typical per army= 3 foot units each of 10 bases.  Bases can include heavy weapons.   3 units of vehicles (tanks, AC, guns, Technicals) in pairs.  General.
  
Most PP games use about 100 figures a side. enough for PP to make some big sales and not too many to paint.



 


 Number of army composition lists included
 

      A choice of 12 armies.

   1. Religious Movement

  2. People’s Popular Front

  3. Colonial settlers

  4. Western Supported

 5. Communist supported

 6. Superpower client

 7. Dictatorship

 8. Warlord Uprising

 9. Hereditary benign dictatorship

 10. Mercenary Cored

 11. Exiled

 12. End of days Government

 Narrow period focus allows "in war" diversity to be modelled.  

Here is an End of days army ready for the game. In the left distance are the units in reserve.

 Unit motivation mechanism
 
3 motivations per unit commander.
 He chooses 3 squares containing parts of his unit.
 Rolls a D6  and that is the square’s action allowance.

 With officer= owner re-rolls
 In proximity= as it falls
 More than proximity = roll, but opponent can demand a re-roll.


 Action/moving mechanism
 Bases in a square can move together or go in different direction/do different things. Action point cost depends on scenery type.
   
Something simple that can be memorised. PP rules give a move distance worth having.

 Shooting mechanism
 
Shooting takes into account amount , skill and modifiers but ends up with a bunch of D6.
  e.g. MG v foot =3D6, RCL v vehicle=2D6
  Saving roll gets both players engaged. Shooting can  result in pinning down the  target. Return shooting and opportunity shooting too.

 Close assault mechanism
 
Close assault is not hand to hand, as a square is 120m.

 The assault  mechanism only consider about 3 modifiers. But these are the important ones.
 Another reason for keeping the period span small.
 Then a handful of D6. 6 = kill. No saves. More decisive than shooting.

 Morale mechanism
 pair of D6.   9 or more=all Ok.
 Less than 9 the unit
risks losing bases.  
  Militia units degenerate quicker.

 Game length
 
Most PP games last 5/6 turns. The games are always alternate move type, but with interaction via saves, reaction and opportunity. 2.5 Hours.
 Countdown of 36. Players roll D6 with opportunity to re-roll. Deduct from countdown. This can be done by having 36 zebras on the table and deducting from the herd them each turn. Visually very nice.

   




  Book keeping
  
Usually a few numbers to write down at the beginning but nothing after that.
  Most games have a battle/planning sheet available as a free download on the PP website.

  
None after pre-game.

 Principal victory condition
 
The two sides  have different criteria to win.
 Most victory conditions are awarded D6 multiples so their exact worth is not known until the game end.



 Best parts
 
Bits we really like about the game.
1. Communication system. This creates reinforcements, air strikes etc.
2. Assaults. They can change the situation.
3. Scenery set up. Both players take part. No alpha gamer having it all set up before anyone arrives.
4. Choice of armies.

      




















An example army. Religious movement

AK Battle sheet AK Play sheet