Pieces of Eight |
|
This page is all about "Pieces of Eight" 2019 edition. Free downloads |
|
Rules error! On page 137 of the rules the two headings are in the wrong place! Thus "land raid" and "Sea fight" need to be swapped. Very sorry for this. |
|
POE features a campaign system. the campaign system should generate about 7 battles. It is intended to last two player months. This makes it short and achievable. The campaign system allows players to create their own campaign maps. parameters are given. Here are 3 examples that players might wish to use. If you do a map please send it in and it can be added here for the use of all . |
|
land raid |
Sea Fight |
Game scenario |
|
A raid upon a town or native village. |
A buccaneer fleet takes on a merchant fleet. |
Table style and size |
|
Square gridded. 6 squares by 4 squares. In 15mm this gives a 2 foot by 3 foot area. In 25mm this gives a 3 foot by 4 foot area. |
Hexagon gridded. 5 feet by 3 feet. Hexes are 4 inches from flat to flat. suited to PP 1/450th scale ships. |
Amount of figures and models needed |
|
Each base has 2/3 figures on it. Officers are singly based. For both sides combined 40+ bases are needed, In addition 9 officer bases and 24 casualty bases. 10 buildings plus other scatter such as trees and goods. |
Each ship is on it's own base. For the two players combined about 8 ships are needed. these ships are all of the smaller types. The largest would still be slightly smaller that a frigate. |
Basic movement system |
|
Only officers can lead bases. Actions are plunder, shoot, gather, move and assault. There are limits to the number of each action. Repeated actions are allowed on each score of 3,4,5,6. All measure is done in terms of grid squares. |
Wind is judged as being in one of 4 directions. This dictates the number of hexes that can be moved. Adjustments for ship size and quality. |
Game length |
|
Four turns per player. Extensions available to the raider, but at a risk. |
Until merchant ships are all exited or capture/burnt. OR Battle clock completes a table circuit. |
Shooting |
|
D6 per base. Saving rolls. |
A bunch of D6 from a modifiers table. Re- |
Morale |
|
D6 per casualty with less 1 for officer and add 1 for no friends. Results will lose bases. with some "twists". |
when markers reduced ships may strike. |
Record keeping |
|
None |
Each ship has a "paper" upon it are up to 9 markers. Sail, gun, crew. Marker show proportion of that type available. |
Victory conditions |
|
List of pointed criteria. mainly awarded for plunder value. Hostages, plunder and other. |
Merchant fleet criteria are based upon ships exited and owned. Pirate /buccaneer criteria are based upon captures. |
Best bits |
|
Coming across an ambush(what's this marker) in a tavern. |
Boarding actions. |